![]() URP: Universal RP: Added support for foveated rendering in the Forward+ rendering path.īuild System: Make bee_backend's directory deletion explicitly handle readonly files on windows.Scene Management: Crash on GameObject::Quer圜omponentByType when opening a project PhysX Integration: ConfigurableJoint's drives behave differently after the PhysX 4.1.2 update Packman: Users cannot export bundled plugins into a. Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode IL2CPP: Crash on Android when AndroidJavaProxy is calling from multiple threads IAP: The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener GLES: Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled Asset Import: Added AssetDatabase.DisallowAutoRefresh and AssetDatabase.AllowAutoRefresh to the C# API.3D Physics: Physics.ComputePenetration returns False when two colliders overlapĪsset - Database: Missing Default Layout dialog on projects created using templates packaged on 2022.3.13f1Īsset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is onĪudio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clipĭOTS: Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when buildingĭOTS: Player freezes on "Unit圜lassic::Baselib_SystemFutex_Wait" or silently crashes.2D: Added: Added SortingGroup.UpdateAllSortingGroups to allow users to immediately update SortingGroups instead of waiting for LateUpdate.XR: Fixed a crash when you connect to a Hololens 2 using the HolographicRemoting scripting api and then enable Windows Mixed Reality. Version Control: Fixed an issues with Unity auto refresh and version control. Scripting: Fixed an issue that raised on iOS where the player would crash when shutting down. Profiler: Added message indicating that Profiler Modules need to be activated to profile. Prefabs: Fixed an issue with applying prefab override from a scene where the MonoBehaviour lives in a namespace and has FormerlySerializeAs on the fields. The bad prefabs are now patched during load. Prefabs: Fixed an issue where editor entering infinite loop on certain bad prefabs. MacOS: IME works in both editor and player is the proper location. IOS: Fixed Unity Remote errors when using iPhone XR/XS/XS Max and above. IOS: Fixed an issue with profiler support for iPhone XR/XS/XS Max and above. Graphics: Fixed an issue that can cause increased draw call count when using static batching. Graphics: Fixed an issue loading shaders from a 2017.4 authored asset bundle into more recent Unity versions. Graphics: Fixed a crash in SkinnedMeshRenderer: make sure the cached mesh is valid before using it. Graphics: Avoid rebinding the texture and polute state if the texture target is unknown. ![]() ( 1179856)Įditor: Fixed a crash when calling MonoImporter.GetExecutionOrder(null). ( 1195075)Īsset Pipeline: Optimised copying an asset, so that a refresh of the asset database is not triggered. (1173031)Īsset Pipeline: Fixed an issue where AssetBundle Recompression not verifying the CRC of bundle contents when requested. ( 1223705)Īsset Import: Added AssetDatabase.DisallowAutoRefresh and AssetDatabase.AllowAutoRefresh to the C# API. ( 1224810)Īndroid: Fixed activity pause timeout warnings. ( 977653)Īndroid: Fixed a crash during shutdown when starting a Java thread with a C# thread. ĪI: Fixed a path-finding bug in which floating point errors would cause agents to take potentially large, spurious detours. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. MacOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. Profiling: Performance decrease in EditorOverhead using Deep Profile ( 1051094) Profiling: Editor crashes when loading profiler file with memcpy stacktrace ( 1131782) Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context. MacOS: Errors in console on changing editor visualization mode to realtime GI if there is a particle system in scene. Animation: Animator.Update CPU time spikes when multiple animations are playing ( 1184690)
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